Verland is an island kingdom in the Northern Ocean. It has an area of roughly 200,000 square miles(4* larger than the UK, 1/4 the size of Greenland). The island is roughly football shaped with a spine of mountains running along the center of the island aligned East by North East.
The island is a considerable distance from any mainland continents given the seafaring technology and weather patterns.
Like Iceland the island is a protuberance of a volcanic spine between two tectonic plates. Though Verland happens to be in a more temperate climate.
The volcanic soil is excellent for farming but there are few mineral resources making trade in finished metal from the continent highly profitable.
For a temperate climate Verland has a surprising abundance of fruit-bearing wild plants and edible roots.
Here is subscribed the inquisition of lands as the barons of the king have made inquiry into them…
The population density of Verland, due to factors such as climate, geography, and political environment, is 45 persons per km2 .
Verland occupies 321,869 km2. Roughly 64% of this is arable land, or 208,404 km2. The remaining 113,465 km2 is divided among wilderness, rivers, lakes, and the like.
Verland’s population is approximately persons 14,484,105.
289684 residents are isolated or itinerant.
289684 residents live in 28647 villages.
869046 residents live in 174 towns.
362102 residents live in 31 cities.
72420 residents live in 2 big cities.
The average distance between villages is 3 km.
The average distance between towns is 43 km.
The average distance between cities (including big cities) is 99 km.
Verland supports 1 University.
Verland supports 31865031 head of livestock:
21668221 fowl (e.g. chickens, geese, ducks).
10196810 dairy and meat animals (e.g. cows, goats, pigs, sheep).
Large population centers of any scale are the result of traffic. Coastlines, navigable rivers and overland trade-routes form a criss-crossing pattern of trade-arteries, and the towns and cities grow along those lines. The larger the artery, the larger the town. And where several large arteries converge, you have a city. Villages are scattered densely through the country between the larger settlements.
Castles and Fortifications
The inhabitants of have been building castles for the last 50 years.
There are approximately 310 standing fortifications in Verland.
290 castles are in active use.
20 castles are ruined or abandoned.
233 castles are located in settled areas.
77 castles are located in remote areas, unsettled areas, or wilderness.
(All numbers are approximate, particularly where ruins and wilderness are concerned.)
Towns and Cities
A settlement (e.g. Talowdale) in Verland with a population of 5000 will occupy roughly 0.34 km2 (83 acres).
A settlement this size with law enforcement will probably have 33 armed agents of the ruling authority (guardsmen, watchmen, etc.).
This settlement will probably have the following businesses and services available. (A percentage chance is indicated where no certainty exists.)
- 2 Apothecaries
- 4 Fishmongers
- 4 Priests
- 6 Bakers
- 20 Furriers
- 5 Pursemakers
- 14 Barbers
- 2 Glovemakers
- 3 Roofers
- 3 Bathers
- 3 Harness-Makers
- 3 Ropemakers
- 4 Beer-Sellers
- 5 Hatmakers
- 3 Rugmakers
- 3 Blacksmiths
- 2 Hay Merchants
- 5 Saddlers
- 2 Bleachers
- 1 Illuminators
- 6 Scabbardmakers
- 2 Bookbinders
- 3 Inns
- 3 Sculptors
- 1 Booksellers
- 13 Jewelers
- 33 Shoemakers
- 4 Buckle Makers
- 8 Lawyers/Advocates
- 4 Spice Merchants
- 4 Butchers
- 3 Locksmiths
- 20 Tailors
- 9 Carpenters
- 20 Maidservants
- 3 Tanners
- 7 Chandlers
- 10 Masons
- 13 Taverns/Restaurants
- 5 Chicken Butchers
- 7 Mercers
- 6 Watercarriers
- 125 Clergy
- 25 Noble Households
- 8 Weavers
- 7 Coopers
- 13 Old-Clothes
- 9 Wine-Sellers
- 3 Copyists
- 3 Painters
- 2 Woodcarvers
- 2 Cutlers
- 10 Pastrycooks
- 7 Woodsellers
- 3 Doctors
- 4 Plasterers
Verland was politically unified less than a century ago by Arcon the Great, First King of all Verland. A unified government that managed to provide some services, such as roads, existed for roughly fifty years.
The fall of the King
King Finian the Twig, so called because of his physical appearance and his propensity to snap under even weak pressure, oversaw the weakening of the centralized government. With no external enemy threatening to invade the kingdom, the various lords of the provinces of Verland simply stopped obeying the weak central monarch, and stopped paying the monetary equivalent of the military tribute due from their principality.
The various lords realized that each of them were a source of military strength and each of them tried to seize control of the monarchy and install himself as King. Wars raged across the island. War bread powerful warriors and warlords who seized political power through conquest. The right to control land came to be something that belonged only to those who could claim it with martial force.
King Krieg, Dragonwrestler
The climate of omnipresent war eventually bread a descendant of Arcon that was strong mentally and physically. Krieg won early success reclaiming the Provence in which the capital city Arconston is situated. Shortly afterward he launched a campaign to reconquer the entire island of Verland and reestablish the central government.
He managed to fund such a massive military effort by acquiring the treasure horde of an ancient red wyrm. The details of how he obtained possession of this horde are shrouded in legend. Two things are certain; Krieg did not slay the immortal beast, and His line was eternally cursed by the dragon.
Return to lawlessness
The fall of Krieg is an incident widely taken to be evidence of the curse. One night an alliance of northern warlords gained entrance to the Kings castle through the treachery of one of the Kings lieutenants. Once inside they devastated the military forces of the King, scattering them in confusion, looted the treasury and slew Krieg.
Lacking the funding to support a large military force Yon has been unable to continue in his fathers footsteps in reuniting Verland. He still retains control of the South East Provence, the capitol and the King’s Toll-Road.
Verland has a technology level approximate to that in the Norse Sagas. The most notable differences are due to the rarity of naturally occurring metal on the island, the superior quality of plant materials, and the abundance of obsidian. This has primarily resulted in the continued use of stone arrowheads and the existence of a tradition of excellence in archery among Verlanders.
The nature of Verland’s geology affects trade between the island and the continent. Wood products and food from Verland fetch a high price on the continent and any metal products, particularly those of a military nature fetch a high price on Verland.
Like mid-evil Europe Verland’s economy is agricultural. Due to the excellent soil agriculture and animal husbandry is relatively easy on Verland even considering the general lack of metal tools with which to work the land. Taxes are mostly paid in the form of agricultural produce or animal products.
In the most basic of descriptions of the economy: the peasants grow food, which is taken from them either through taxes or raids by local warlords, which then feeds soldiers, who also raid other territories for wealth and land.
There is also a small merchant class who trade in finished goods or attempt to make their fortune in international trade. When traveling, merchants tend to organize caravans for protection from raids and thieves.
Piracy also has an impact on the economy. Pirates take their toll from ships leaving Verland, and also stage periodic raids on coastal towns.